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Fives and Threes rules

How Fives and Threes (5s and 3s) is played in British pubs and on PlayElephant: double-six dominoes, points for fives and threes at the ends of the line, and a game to exactly 61.

1. The set and the line

2. Players, sides and seats

FormatSidesDominoes eachLeft face down
2 playerseach player is a side910
3 playerseach player is a side513
4 players, in pairs (default)two pairs, partners sit opposite64
4 players, each for themselveseach player is a side64

3. The deal

4. The down

5. Your turn and knocking

6. Scoring fives and threes

This is the heart of the game, and it is simpler than it looks.

  1. After a domino is played, add up the two ends of the line. A double standing at an end counts with both halves.
  2. Ask: how many threes are in this total, if it divides by 3? That many points.
  3. Ask: how many fives are in it, if it divides by 5? That many points.
  4. Add the two answers. A total that divides by neither scores nothing.
Total of the endsThreesFivesYou score
31-1
5-11
62-2
93-3
10-22
124-4
15538
186-6
20-44
0, 1, 2, 4, 7, 8, 11, 13, 14, 16, 17, 19, 22neither0
Remember. Totals worth points: 3, 5, 6, 9, 10, 12, 15, 18 and 20. The top prize is 15, worth 8 points. For example, a double 55 at one end (10) with a 5 at the other, or 66 (12) with a 3.

7. End of a hand

Going out

A block

After the hand

8. Winning the game: exactly 61

9. Mistakes and penalties

10. Variants

There is no single official rule book, and leagues differ in small ways. The table shows the common ones. Our default is the first column.

PointPlayElephant defaultFound at some tables
Dominoes per hand9 / 5 / 6 (2 / 3 / 4 players)7 / 5 / 5
Target61121, or 31 for a short game
Going over the targetPoints do not count"Bounce": the surplus is taken back off
Winning with the downNot allowedAllowed, or the down never scores
Going outNo bonus1 point to the side that has gone out
A blockNo points1 point to the side with the fewest spots left
Pairs: end of a handWhen both partners are outWhen the first player is out
ScoringAutomaticPlayers call and peg their own score

11. Worked examples

Example 1: a short hand, two players. A puts down 63. The ends are 6 and 3, total 9, three 3s: A scores 3.
  1. B adds 33 on the 3 end. The 3-3 double lies across, so it counts 6. Ends 6 and 6, total 12: four 3s, B scores 4.
  2. A adds 64 on the 6 end. The ends are now 4 and the double 3-3 (6). Total 10: two 5s, A scores 2.
  3. B adds 32 to the double. It is no longer an end. Ends 4 and 2, total 6: two 3s, B scores 2.
  4. A adds 21. Ends 4 and 1, total 5: one 5, A scores 1.
After five moves, A has 3 + 2 + 1 = 6 points, and B has 4 + 2 = 6 points.
Example 2: exactly 61.
Example 3: the choice of end. The line is 44 41 14. The left end is the double 4-4, which counts 8, and the right end is 4. The total now is 12. You hold 45. Both ends show a 4, so both moves are legal. Only one of them scores.
Example 4: pairs. North and South are one pair, East and West the other. North plays his last domino first. The hand goes on: East, South, West, and so on, and North is skipped. When South later plays his last domino, the hand ends, and that move scores as usual. If South's move makes a total of 9, the pair gets 3 points.

12. Glossary

TermMeaning
Fives and Threes, 5s and 3sThe game: points for totals that divide by 5 and by 3
Down, dropThe first domino of a hand, and the right to play it
KnockPass because no domino fits
False knockKnocking when you have a playable domino
Chip out, go outPlay your last domino
Stalemate, stopped hand, blockNobody can play: the hand ends
BackDominoes left face down and out of play
SpotsThe dots on a domino
PegMark points on the board. A cribbage board is the traditional scorer
61 upA game played to 61 points
Die in the holeFinish on exactly 61. Going over does not count
BounceA variant: points over the target are taken back off
Game, legOne game played to the target

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