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Latin partnership dominoes: rules

Dominó por parejas as it is played in the Caribbean, Mexico, Colombia, Venezuela and Spain, and as the default table on PlayElephant. The defaults follow the international rules used in championships; national differences are collected in one table.

1. Tiles, pairs and seats

2. The deal

3. The first tile

4. Playing and passing

A move

Duty to play and passing

No signals

Partners may not tell each other what they hold. The only allowed "signal" is the choice of tile and the time you take to think (pensada). That is the heart of the game: reading your partner from the tiles they play and pass on.

5. End of a hand: dominó and tranque

Dominó

The hand ends as soon as a player lays their last tile. Their pair wins the hand. If that last tile also closes the game, it still counts as a dominó.

Tranque

The hand ends right after a move that leaves nobody with a legal move. Passes around the table are not played out. This always happens in the same way: both ends show the same number and all seven tiles carrying that number are already on the table.

6. Scoring a hand

By default the winning pair scores the pips on every tile left unplayed, both opponents' and the partner's. In a dominó that is the sum of all hands, in a tranque too. In most national profiles only the opponents' tiles are counted (see the variants table).

OutcomeWho scoresHow much
Dominóthe pair of the player who went outpips left in all hands (default), or in the opponents' hands only
Tranque, different totalsthe pair with the smaller totalsame count as above
Tranque, equal totalsnobody (default)0

There are no bonuses by default. Some Puerto Rican and Dominican tables add them, see the variants table.

7. End of the game

8. Fouls and penalties

At a live table the referee deals with fouls: a tile shown to the opponents, a pass with a playable tile, a move out of turn, signals. On PlayElephant the server checks everything, so these cases cannot arise.

Context. The list of fouls follows the international rules used in championships. There the referee gives cards and deducts points for the live-table fouls above.

9. Variants by country

The default is the international profile. A table can also open with the rules of a country. Where a source is only an estimate, the cell says so and the rule depends on the table.

ProfileFirst tile of the gameLead of the next handPips countedTargetTranque tieExtras
International (default)draw, any tilenext playerall tiles200nobody scoresnone
Puerto Rico, club66who played the last tileall tiles200nobody scores, same leadernone
Puerto Rico, "Quinientos"66hand winnerall tiles, rounded down to 10500nobody scorescapicúa 100, 00 as last tile 100, first four hands 100/75/50/25, pase 20/10 (optional)
Dominican Republic66 (est.)next playeropponents (est.)200nobody scorescapicúa about 25 (est.)
Venezuela66next playeropponents100 (sometimes 75)nobody scoresnone
Colombia66next playeropponents100the pair that led the hand winsredeal with five or more doubles
Mexico66hand winneropponents100nobody scoresnone
Spaindraw, any tile; the winner of the draw chooses who leadsnext playerall tiles300nobody scoresnone
Home rules66next playeropponents100nobody scoresnone

Panama and Latin communities in the United States usually play by home rules. A capicúa is a dominó made with a tile that was playable at both ends and is not a double.

10. Worked examples

Example 1. A dominó. Pair A is A1 and A2, pair B is B1 and B2. A2 plays the last tile and goes out. Left in hand: A1 holds 32 (5), B1 holds 22 (4), A2 holds nothing (0), B2 holds 30 and 11 (3 + 2 = 5).
  1. International rules, all tiles: 5 + 4 + 0 + 5 = 14 points to pair A.
  2. Opponents only (most national profiles): 4 + 5 = 9 points to pair A.
  3. By default the next hand is led by the seat after the previous leader, not by the winner of the hand.
Example 2. A tranque with a winner. The last move leaves both ends at 5, and all seven tiles with a 5 are on the table. Nobody can move. Left in hand: A1 has 40, 30, 00 (7), B1 has 43, 33, 11 (15), A2 has 44, 22, 21 (15), B2 has 20, 10 (3).
  1. Pair A: 7 + 15 = 22. Pair B: 15 + 3 = 18.
  2. Pair B has fewer pips, so pair B wins the hand.
  3. International rules: 22 + 18 = 40 points to pair B. Opponents only: 22 points.
Example 3. A tranque on a tie. A1 holds 62, 22, 21 (15), A2 holds 65, 41, 11 (18). B1 holds 52, 51, 10, 00 (14), B2 holds 54, 44, 20 (19).
  1. Pair A: 15 + 18 = 33. Pair B: 14 + 19 = 33.
  2. The totals are equal, so by default nobody scores. The hand counts as played and the lead moves on.
  3. In the Colombian profile the pair that led the hand would win and score.
Example 4. Reaching the target. Playing to 200, pair B has 190 and pair A has 160. Pair B goes out and the hands left hold 14 pips in all. Pair B scores 14 and has 204. It has reached 200, so the game is over, and pair B wins.

11. Glossary

TermMeaning
Partidathe whole game, played to the target
Manoone hand, from the deal to the end; also the player who leads
Salidorthe player who leads the first tile of a hand
Fichaa domino tile
Doblea double (also mula in Mexico)
Puntas / extremosthe two open ends of the line
Paso / pasea pass: no tile fits
Dominóthe call and the result when a player lays the last tile
Tranque (tranca, cierre)a blocked game: nobody can move
Trancadorthe player whose move blocked the game
Tantospoints
Pensadathe time you take to think over a move
Capicúaa dominó with a non-double tile that fits both ends (bonus in some profiles)
Zapato / chivaa shutout: the losing pair scored nothing

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